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Nic for MOVA

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The climate impact of the web is big and growing fast. Could Web Monetization help?

In the days before signing the contract for our project MOVA, I came close to withdrawing. I'd made a commitment in the application —and to myself— to make sure our project minimised CO2 impact, which would then be offset. If successful the project's impacts would be monitored, reduced and offset too. But as we started turning functional specs into technical ones, the more clear it became how badly I was falling at this first hurdle of minimising impact.

A major part of MOVA was going to be installable only with Docker, a 580mb download, requiring gigabytes of hard-drive space – both being energy intensive. It was set to write data to Ethereum once the more efficient proof-of-stake Bloxberg academic blockckhain we'd chosen turned out to be unsuitable. A single Ethereum transaction at present uses as much energy as a US household uses during a working week. With fires and floods raging across the world I came close to cancelling our application altogether, before delaying the start a month to re-design the architecture – after finding the great new team of Pegah and Connor of Sprillow, in Canada. We'd swap Docker for Electron.js and Ethereum for the more-efficient ledger Holochain.

While this was a big step forward for the software - we'd gained a native desktop app for Mac, Linux and Windows – in the course of looking at the question of measuring and mitigating the project's environmental impacts, I'd made a much more unsettling realisation. It's one that impacts anyone who creates, hosts or even watches video online. But maybe Web Monetisation could offer a solution. As the world prepares for the COP26 climate conference in Glasgow UK (pictured above), it seemed a good time to dive into the research.

Worse than flying, and growing much faster

“There are no passengers on Spaceship Earth. We are all crew.”
Marshall McLuhan, via Branch

If the Internet were a country, it would be the sixth largest in terms of electricity use. ICT doesn’t just produce between 2.1% and 3.9% of global greenhouse gas (GHG) emissions – more than aviation or shipping – but as more of the world get online at faster speeds, watching more video for longer, this share is rising fast.

Of this carbon footprint, the biggest impact by far is streaming video. The IEA claims streaming services from video and games will account for 87% of consumer internet traffic next year (2022), with video doubling to 2.9 zetabytes of data by then from only 2019. The rate of growth seems exponential – and video is 2-3 times worse than conventional broadcast TV.

This is worrying news for creators building a following: the bigger the audience, the more viral the videos, the bigger the climate impact.

It's not only CO2, data centres want water…

Worse, in the rush to cut CO2 emissions, big data centre owners like Google have switched from energy-intensive air conditioning for cooling to water cooling. This has created a new demand for billions of gallons of water, which is particular problematic given data centres are often built in hot, dry regions (because, ironically, drier climates make them easier to cool). Time magazine found that in some places the demand for water for data centres could be from 10% up to 50% of a district's water needs. "In Red Oak, Texas, a town about 20 miles south of Dallas, Google wants as much as 1.46 billion gallons of water a year for a new data center… Ellis County, which includes Red Oak and roughly 20 other towns, will need almost 15 billion gallons for everything from irrigation to residential use."

This is why climate researchers specialising in ICT increasingly say we can't only focus on CO2 but must look at full life-cycle impacts. It's not only water usage, but resources in the equipment from data centres and consumer devices – as well as the energy source itself.

“In France, we tend to follow a Life-Cycle Assessment (LCA) approach that includes four factors: GHG emissions (CO2eq), water consumption (Litres), abiotic resources consumption (Sbeq. or Antimony equivalent) and energy consumption (MJ). Like everybody else we measure these impacts on three different poles: data centers, networks and end-user equipment… So what’s the difference with the English-speaking approach? The main focus seems to be on reducing carbon emissions through the vector of electricity.”
Gauthier Roussilhe – gauthierroussilhe.com/post/digital-sustainability-french.html

So cancel film & TV then?

If all the different impacts could be tallied precisely, then given that many environmentalists call for us to reduce not offset – is the conclusion for filmmakers to stop making videos people want to watch and share online? Perhaps to ditch cliffhanger episodic TV for a feature film of the same story or preferably a short film or radio play? Must we add 'Netflix and chill' to the things to feel bad about?

Given the pushback against relatively simple behavioural changes like refill stations, it's hard to imagine enough people wanting to 'stop watching video online'. The only option therefore – until the grid is fully decarbonised - would seem to be climate impact offsetting.

This does three things:

  • It first works to force us to quantify video's impact as it moves from servers, across Content Delivery Networks through an ISP into homes and offices, which in turn lets us see what parts of the lifecyle has the most emissions;
  • It generates finance for useful CO2eqv removal, environmental preservation, transition and restoration projects;
  • This cost also incentivises and rewards us for adopting cleaner architectures, while penalising dirtier ones;

It's like a self-imposed, voluntary carbon-tax. There's fair criticism of offsetting being used for greenwash, such as when Leon claimed their beef burger was carbon neutral because they'd paid some farmers to not burn down rainforest; but for impacts we're stuck with until we're on fossil-fuel free infrastructure, it seems a lot better than doing nothing.

What if you could pay to 'offset' as you browse?

Web Monetization (WM) is a new web protocol that streams every second tiny micropayments between a website owner, and someone browsing their site for as long as they're on it. WM's designers wanted to 'stream payments' in the same way the Internet streams data whenever an email, file or website is loaded. So given every byte of data has a potential carbon footprint - could streamed payments be used to offset streamed data in real-time?

In other words, what if Web Monetization could compensate exactly for the environmental impacts of data consumed online?

For example, suppose we want to offset a 90 minute documentary feature streamed online.

If we agree that streaming one hour of video is responsible for 100g of CO2eqv emissions –which is the rate given by research group DIMPACT, backed by Netflix, ITV and the BBC– we know that streaming the full film would release 150g. We then need to find a cost for taking this much CO2 out of the atmosphere irreversibly. Using the expensive, over-engineered, but reliable Orca project that would be $0.096 / 100g or $0.144 for the full film. This is well below Coil.com's payout of $0.36/hour.

What's unique about Web Monetization is, as a protocol for streaming micropayments, it could pay out, say, $0.015 for someone who only watched 10 minutes of the film, or $0.003 for a 4 minute music video – while handling each transaction invisibly in the background.

The footprint of 60 episodes of Battlestar Galactica streamed at 4k to a flatscreen TV is obviously much higher than a dozen Tik Tok videos on a phone. Web Monetization, coupled with analysis of the user-agent and location, could ensure that offsetting costs are proportional to media-type, energy mix and use, while protecting privacy.

Who might sign up for that? It could be done at consumer, platform or creator level. For e.g.:

  • a climate committed consumer or employer, who wants to track and offset their online footprint. This could bring a new group of users to Web Monetization;
  • a platform wanting to offer viewers 100% compensated videos, adjusting the cost-per view relative to device and geographic location of the viewer;
  • a filmmaker wanting to ensure that their film is 100% offset across its full lifecycle. Organisations like We Are Albert currently focus on production.

How to do this? Three initial inquiries

Before this kind of approach can be taken seriously there are three research-heavy questions that need to resolved around monitoring, methodology and how to compensate:

  1. Monitoring. First, we need to assess what impacts can be known and tracked per stream and what must be averaged or guessed at. While adjusting for variables per stream is much more work (and processing, which has its own cost) – it could incentivise more responsible behaviour. Variables that make a big difference include:
    • Screen size: a 50-inch LED television consumes 100 times more electricity than a smartphone and 5 times more than a laptop (IEA): "because phones are extremely energy efficient, data transmission accounts for more than 80% of the electricity consumption when streaming."
    • Device type & age: Every year that equipment is kept and repaired/upgraded rather than replaced its embedded resource impact declines. "Before you start using a piece of electronic equipment, it has already emitted 70% of its lifetime CO2" François Zaninotto.
    • Geography. Carbon intensity is deeply tied to the country of origin – for nuclear France and renewable Norway, the CO2eqv emissions per KwH of energy is under 60g, while the European average is 300g (electrictyMap) and in the US it's 417g.
    • Media production intensity. An average feature film generates 2840 tonnes of CO2 according to 2000's Arup/BFI/Albert Screen New Deal study - equivalent to 150 transatlantic flights. This is sometimes offset before release; but often isn't. A viral video filmed in the park on a phone obviously emits close to nothing.
  2. Methodology. ie, decide an impact model and scope to give a resource and carbon intensity figure per hour of streaming. The scope might include production impacts or ignore these given the difference between a superhero movie and a chat to webcam. Once a model is chosen, it should give a baseline impact which could then be adjusted by variables wherever they are known. Modelling only CO2 isn't straightforward:
    • at one extreme is the Shift Project who suggest a carbon intensity of 400g of CO2 / hour of video.
    • at the other the much more conservative IEA, estimate it to be 36g of CO2 / hour of video.
    • between these is DIMPACT, a research project of Bristol University supported by the UK TV and streaming industry has settled on ~100g CO2/eqv per hour. However, this excludes equipment manufacturing and the media production impacts.
  3. Compensation. The final step is deciding on a price for these impacts - ie what does it cost to 'offset' them? Of all the new areas in this research, the offsetting industry seems the one with the strongest views and divergence on methods and costs - which I'm still trying to grasp. Looking just at CO2, for instance:
    • at one extreme there are projects that meet the minimum BSI PAS 2060 standard, which can include 'forest preservation' offsetting where loggers and landowners can get paid an income by agreeing not to chop or burn trees down. There's also tree planting, that might mature in 40 years if they don't combust first. IHS Market put this at $34.99/tonne in May 2021 (ie $0.0035/hour) but there are 'gold standard' schemes that are even cheaper.
    • At the other extreme, there's physical CO2 removal and burial with a project like ClimeWorks' Orca for $0.096/hour ($960/tonne). Orca's offsetting is considered to be one of the costliest around, but would still be comfortably under Coil's $0.36/hour payment.
    • In between there's a number of experimental but unproven CO2eqv removal projects - which if successful could take CO2, methane and other climate gasses out of the atmosphere. Carbon Plan.org has a good list they've built up from helping assess projects for Stripe and Microsoft.

To answer these questions there's a big shortfall in data as companies like Google, Amazon, Apple and Facebook aren't required to make public their full use of resources, energy and water, and most of them don't.

While this all points to the importance of rapidly decarbonising the energy grid everywhere, of the legislative low-hanging fruits to be sought at COP26 in Glasgow, a cheap-but-impactful one is to mandate that large technology and web companies publish full life-cycle data on carbon, resource, energy and water (CREW) use. This would allow individuals and business to make informed choices about where to host, stream and watch video – and provide the needed data to let them offset/compensate that impact if they want. If the data was audited, it could help 'the market' reward companies who improve their impact – on the assumption any consumers, platforms or filmmakers wanting to reduce their own impact would favour them, even with higher costs.

Could streamed micropayments offset other processes?

Maybe streamed micropayments –aka Web Monetization– that flows like data for the duration of an activity, has other applications during the fast decarbonisation our societies and economies need to meet the 1.5C goal of the Paris Agreement. Perhaps you could have streamed micropayments for every KwH of solar energy generated, or for web hosting in a fossil-fuel-free energy country?

Or perhaps micropayments go back to consumers for every minute listening to music online with the screen dark, or for watching lower-resolution video, or using a refurbished older model phone, or streaming off-peak when energy demands are lower. Or even for pricing in the impacts from different parts of network infrastructure as data moves around the world between countries with different energy mixes – with a different cost if your video CDN is using a server cluster in coal heavy Poland over nuclear-France or hydro-Norway. It's an carbon accountant's dream, although potentially an engineering heavy answer to the problem.

Ultimately, the work coming out of communities like ClimateAction.Tech is inspiring because small changes can have big impacts:

“Just last week I reduced global emissions by an estimated 59,000 kg CO2 per month by removing a 20 kB JavaScript dependency in Mailchimp for WordPress. There’s no way I can have that kind of effect in other areas of my life.”
Danny van Kooten - https://dannyvankooten.com/website-carbon-emissions/

So while the data is incomplete, and the divergence in opinion from experts can be dizzying and make it tempting to give up for fear of getting it wrong – the scale of the climate crisis and the growing impact of online video towards that makes it feel that doing anything is better than nothing. Mistakes can be corrected, models and estimates can be adjusted as more data is made available. The key thing is to start.


Many thanks to the researchers and members of ClimateAction.tech, especially Dryden Williams and Gauthier Roussilhe for taking time to speak. Header photo of Glasgow exhibition centre, home for COP 26, by Nicol Wistreich, Creative Commons, BY NC.

Discussion (2)

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erikad profile image
Erika

Thanks for posting this, Nic. It's such an important topic with so many questions still to be answered. WM as an offset compensation mechanism is such a fascinating use of the tech, and I love that you've researched and shared some numbers here. Great, also, to see the Branch Magazine reference. Such a talented and thoughtful team working on that project - I encourage everyone to check it out.

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nicol profile image
Nic Author

Thanks alot @erikad . It does seem like Web Monetization could do realtime 'offsetting' in a way no other tech could. And I agree about Branc, it's really fantastic - and the work of Michelle (and Chris and everyone else) has been so good in bringing together the many people concerned about this.